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Legend (sequential from top-bottom, left-right) :

1. "Bloodbowl" (Matahari Studios)
Client: Cyanide Studio, France
Project brief: Fighting gameplay animation
Tools: 3ds Max + Character Studio
Role: Animation team member. Animated characters.

2. "The Inlaws" (Matahari Studios)
Client: Golem Labs, Canada
Project brief: Cinematic/cutscene animation for an RPG game
Tools: 3ds Max + Character Studio
Role: Animation team member. Animated cutscenes.

3. "MimiMomo" (Freelance)
Project brief: Short animation movie for an educational TV. A pilot project.
Tools: 3ds Max + Character Studio
Role: Animation team member. Animated characters for the first three episodes.

4. "Gladiator" (Lumine Studio)
Client: Redeye Studio
Project brief: Cinematic/cutscene animation for a fighting game
Tools: Maya
Role: Animation team member. Animated characters.

5. "Cutimed Forum Discussion" (Lumine Studio)
Client: Milatama
Project brief: Company presentation video
Tools: Maya
Role: Animation team member. Animated characters and particle effects.

6. "Pachinko" (Lumine Studio)
Client: a Japanese gaming company
Project brief: Mocapped animation for game cutscenes
Tools: Maya
Role:  Mocap cleanup team member. Cleaned up mocap data.

7. "UBM Logo" (Lumine Studio)
Client: Universitas Bunda Mulia
Project brief: Company presentation video
Tools: Maya
Role: Animator. Animated several scenes.

8. "NOKSU" (Lumine Studio)
Client: Evergreen Entertainment UK & Epidem Finland
Project brief: Preschool TV series
Tools: Maya
Role: Animation team member. Animated characters and led a small team.

9. "The Garfield Show 2" (Infinite Frameworks Studios)
Client: Dargaud Media, France
Project brief: Children TV series based on a popular comic by Jim Davis
Tools: Softimage|XSI, Voice-O-Matic
Role: Animation team member. Animated characters and lipsync.

10. "Wendy" (Lumine Studio)
Client: Redkite Animation
Project brief: Animated TV series for 6-10 year old girls
Tools: Maya
Role: Lead Animator & Animation Checker. Led a team and QC the animation deliveries.

11. "GrimmOdds" (Batavian Studio)
Project brief: AAA first person survival game
Tools: Maya, Motion Builder, Unreal Engine 4
Role: Animation team member. Animated alien creatures.

12. "GrumpOut!" (Freelance)
Client: Rini Sugianto
Project brief: Boxing in-game animation
Tool: Maya
Role: Independent freelancer. Animated blocking+ stage.

13. "Lokapala: Saga of the Six Realms" (Anantarupa Studios)
Project brief: Gameplay and Lobby animations
Tools: Maya, Unity 3D
Role: Lead Animator. Led a team and QC the animation deliveries.